GameTronik - Supermodel 03a WIP rAvision 597

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Supermodel 0.3a WIP révision 597, Emulateur SEGA Model 3

Par shu, le 13/04/2017, 21:59



Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 597.

Changelog :

Citation
r597
Virtua fighter has a few massive polys that shouldn't be visible. It looks like these polys have a bad matrix, but the node distances are all zero. This means the bounding box that encapsulates them is of size zero. Skipping over these entirely seems to fix the issue.
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r596
Updated Util::Config::Node unit tests with multiple leaf node test
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r595
remove unused variable
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r594
Extended -gfx-state to produce culling node analysis
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r593
Fixed behavior of Util::Config::Node when adding nested nodes (only leaf level can be duplicated; e.g., foo/bar and foo/bar will create one foo with two bar children, rather than two foo each with one bar).
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r592
Spindizzi's SCSP DSP fix for the VF3TB cave stage
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r591
Hooked up the command line help options (thanks, Spindizzi!) and updated copyright info
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r590
Removed unnecessary patches from lemans24
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r589
add missing include
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r588
Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load.
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r587
Updated help text to include -game-xml-file option
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r586
Moved ROM patches into Games.xml and added patches to swtrilgy to make test emu work and to eca/ecau to pass the network check
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r585
add missing include


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

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