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Ootake 2.80, Emulateur PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx

Par shu, le 17/04/2017, 19:01

Ootake 2.80

PC Engine/Turbo Grafx-16




Voici une nouvelle release pour Ootake, émulateur NEC PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx sous Windows développé par Kitao Nakamura, qui passe en version 2.80.

Changelog :

Citation
2017/04/16 2.80 released

- The operation part of the joypad is brought close to the operation of the
actual machine. In "Magicoal", the problem that two people play could not
be played was solved.
- The timing of the operation is brought close to the operation of the
actual machine. In "The Legendary Axe II", the problem that the screen was
dark one frame at the start demo was solved.
- "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this
is checked, if the HES file (program for PCE's built-in sound, extension
is ".hes") is opened, it is started with BigAudioBuffer mode(sound is
delayed but stable processing with a large buffer and omitting the
drawing).
- Additionally, a detailed part has been improved and corrected.


Site officiel : http://www.ouma.jp/ootake/

Section PC Engine (Goodset)
Set No Intro PC Engine/TurboGrafx-16
Set No Intro SuperGrafx
Section PC Engine CD

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