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Mednafen 1.21.2, Emulateur multi-systèmes

Par shu, le 04/04/2018, 00:39



Mednafen 1.21.2


Voici la dernière version stable pour ce véritable couteau suisse de l'émulation console qu'est Mednafen, celui-ci passant en version 1.21.2.

Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, et Playstation.

Changelog :

Citation
-- 1.21.2: --

April 2, 2018:

- Updated bundled copy of Tremor to address a security vulnerability.

- SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of
horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps
in the other "Shining Force III" games as well.

- SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.

- SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.

- SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.


Site officiel : https://mednafen.github.io/

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.

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