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Mednafen 1.26.0-UNSTABLE, Emulateur multi-systèmes

Par shu, le 30/10/2020, 00:13



Mednafen 1.26.0-UNSTABLE


Voici la dernière version dite "instable" pour ce véritable couteau suisse de l''émulation console qu'est Mednafen, celui-ci passant en version 1.26.0-UNSTABLE.

Pour rappel, il émule les systèmes suivants : Apple II, Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, Saturn (experimental) et Playstation.

Principaux changements :

Citation
This release may have more Saturn-related regressions than usual.

Notable changes since 1.25.0-UNSTABLE:

- SS: Fixed startup hang in the Europe releases of "Virtua Cop" and "Virtua Cop 2".
- SS: Fixed startup hang in the USA release of "Independence Day".
- SS: Fixed hang in "QuoVadis".
- SS: Fixed hang in "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu".
- SS: Fixed crash/hang in "Hop Step Idol".
- SS: Fixed startup abort to CD player screen in "Break Point" and "DJ Wars".
- SS: Fixed hang of finite duration that sometimes occurred when trying to skip FMVs in "Dragon Force II" and "World Cup France '98: Road to Win".
- SS: Fixed major sound glitches during gameplay in "Gunbird" after starting a game after exiting from the illustration gallery.
- SS: Fixed dialogue voice audio being cut off prematurely in "Paneltia Story".
- SS: Fixed missing graphics in the intro of "Magical Drop III".
- SS: Fixed missing background layer graphics on disc 2 of "Mahjong Doukyuusei Special".
- SS: Fixed glitchy ship sprite in the ending sequence of "Thunder Force III" in "Thunder Force Gold Pack 1".
- SS: Fixed FMV tearing in "Ys II" of "Falcom Classics II".
- SS: Fixed FMV tearing in "In the Hunt".
- SS: Fixed minor FMV glitches in "3D Baseball", "The Crow", "NBA Action", "NFL Quarterback Club 96", "Solar Eclipse", and "Titan Wars".
- SS: Fixed FMV glitches in "NFL Quarterback Club 97".
- SS: Fixed FMV glitches in the Japan and USA releases of "Virtua Fighter Kids".
- SS: Fixed intro FMV ending too soon in "Yu-No".
- SS: Fixed glitchy frames on the Konami intro arm sprite in "Tokimeki Memorial: Forever With You".
- SS: Fixed graphical glitches on the save and load screens in "Horror Tour".
- SS: Fixed glitchy rotation-zoom effect in "Corpse Killer".
- SS: Fixed blank game over screen in "Doraemon: Nobita to Fukkatsu no Hoshi".
- SS: Fixed glitches when character graphics change in "Mujintou Monogatari R: Futari no Love Love Island".
- SS: Fixed character portrait graphical glitch after entering the character select screen in "Zero Divide".
- SS: Further reduced graphical glitching in "Virtua Fighter Remix".
- SS: Fixed most rock face graphical glitches in "The Lost World: Jurassic Park".
- SS: Fixed most graphical glitches with the player's robot in "Wolf Fang SS: Kuuga 2001".


Changelog :

Citation
-- 1.26.0-UNSTABLE: --

October 26, 2020:
SS: Added "The Lost World: Jurassic Park" to the internal database of games to enable full cache emulation with, to fix most rock face graphical glitches.

October 25, 2020:
SS: Added "Corpse Killer" to the internal database of games to enable full cache emulation with, to fix the glitchy rotation-zoom effect.

October 24, 2020:
SS: Fixed major bug, existing since Saturn save state support was added, in the SCU save state code that caused wrong state to be saved(and later restored)
when an SCU DMA level in indirect mode was active.

SS: Added "Kaitei Daisensou"/"In the Hunt" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix FMV tearing.

SS: Added "Zero Divide" to the internal database of games to use the data cache read bypass kludge with, to fix a graphical glitch with character portraits.

October 23, 2020:
SS: Made changes to prevent the CDB emulation from reporting PLAY status until the second sector is read after a seek completes; fixes game-breaking
problems in "Break Point", "DJ Wars", "Hop Step Idol", and "Tennis Arena".

SS: Fixed inaccuracies with how CDB playback buffer full auto-pause and resume works; fixes occasional hangs of finite duration in "Dragon Wars II" and
"World Cup France '98: Road to Win" when trying to skip FMVs.

October 22, 2020:
SS: Added "Mujintou Monogatari R: Futari no Love Love Island" to the internal database of games to use the data cache read bypass kludge with,
to fix glitches when character portrait graphics change.

October 21, 2020:
SS: Added "Doraemon: Nobita to Fukkatsu no Hoshi" to the internal database of games to use the data cache read bypass kludge with,
to fix the blank Game Over screen.

SS: When a CDB 'Get CD Device Connection'''' command is issued very shortly after a 'Reset Selector'''' command, the 'Get CD Device Connection'''' command
will now be executed before the resetting effects of the 'Reset Selector'''' command occur. Fixes startup hang in the USA version of "Independence Day".

October 20, 2020:
SS: Slowed down emulated VDP1 pixel plotting performance by a bit less than 20%(10% in 8bpp mode); fixes prematurely cut-off voices in "Paneltia Story",
and reduces tearing in "Yu-No".

October 18, 2020:
SS: Added "3D Baseball", "The Crow", "NBA Action", "NFL Quarterback Club 96", "Solar Eclipse", and "Titan Wars" to the internal database of games to
enable full cache emulation with, to fix minor FMV glitches.

SS: Added "Thunder Force Gold Pack 1" to the internal database of games to enable full cache emulation with, to fix the glitchy ship sprite in the ending
of "Thunder Force III".

SS: Added the Europe releases of "Virtua Cop" and "Virtua Cop 2" to the internal database of games to enable full cache emulation with, to fix
startup hangs.

SS: Added "Yu-No" to the internal database of games to enable full cache emulation with, to fix the problem of the intro FMV ending too soon.

SS: Added "Horror Tour" to the internal database of games to enable full cache emulation with, to fix graphical glitches on the save and load screens.

SS: Added "Falcom Classics II" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix tearing in the intro FMV of "Ys II".

SS: Added "Tokimeki Memorial: Forever With You" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix the glitchy
arm sprite in the Konami intro.

SS: Added "Virtua Fighter Kids" to the internal database of games to use the data cache read bypass kludge with, to fix a major FMV glitch.

October 17, 2020:
SS: Made a very small SSE2-based optimization to the cache tag evaluation code.

October 16, 2020:
SS: Removed incorrect write mirrors for the SH-2 CCR register; fixes FMV glitches in "NFL Quarterback Club 97".

SS: When full cache emulation is enabled(e.g. via database), alternate slave CPU and bus sharing emulation code will be used, to reduce
disproportionate sharing of the bus(it's still not perfect, however).

SS: SH-2 PC-relative MOV.W and MOV.L loads are now correctly treated as instruction fetches instead of data fetches with respect to the
OD/ID bits of CCR.

SS: The SH-2 WB/EX pipeline stall emulation logic is now always enabled, instead of only being enabled in full cache emulation mode as it was previously.

October 12, 2020:
SS: Moved SH-2 cache entry invalid bit from bit31 of the internal combined tag variable to bit0, for slightly better code generation.

October 11, 2020:
SS: Slave SH-2 on/off is now handled outside of the regular event handling system to prevent a crash under certain conditions.

October 9, 2020:
SS: Extended the handling of VDP1 command execution slowdown on SH-2 CPU reads/writes to also include SH-2 DMA accesses.

October 5, 2020:
SS: Bumped up minimum seek timing delay, to compensate for upcoming general CPU timing improvements in the games sensitive to seek timing.

October 4, 2020:
SS: The SR value loaded with RTE is now properly masked.

October 2, 2020:
SS: Allow the SMPC joystick reading process to be aborted earlier on, while still waiting for vblank to end; fixes another hang in "QuoVadis".

SS: Added "Wolf Fang SS: Kuuga 2001" to the internal database of games to enable SH-2 CPU read/write VDP1 draw slowdown with, to
fix glitchy graphics in the player's robot.

SS: Added "Mahjong Doukyuusei Special" to the internal database of games to use the data cache read bypass kludge with, to fix the missing
background graphics layer on disc 2.

SS: Added "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu" to the internal database of games to use full cache emulation with, to fix a hang.

SS: Implemented emulation of the timing effects of the B-bus write buffer on SH-2 CPU writes; fixes hang in "QuoVadis".

September 4, 2020:
SNES-Faust: Fixed bug in the multithreaded PPU renderer that could cause massive graphics corruption when a game interleaves reads and writes to
VRAM without resetting the VRAM address, like in "NBA Pro Basketball: Bulls vs Blazers".

August 28, 2020:
SS: Delay CDB status position info update by about 44us after a seek request(via Play command, or otherwise); fixes missing graphics in
the intro of "Magical Drop 3".


Site officiel : https://mednafen.github.io/

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.

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